Skip to main content

Upcoming Matches in Tercera Division RFEF Group 3, Spain

The Tercera Division RFEF Group 3 in Spain is gearing up for an exciting round of matches tomorrow. Fans and bettors alike are eagerly anticipating the outcomes, with several key fixtures poised to make a significant impact on the standings. This section provides a detailed overview of the scheduled matches, along with expert betting predictions to help you make informed decisions.

No football matches found matching your criteria.

Match Schedule

Here is a comprehensive list of the matches taking place in Tercera Division RFEF Group 3 tomorrow:

  • CD Alcoyano vs CD Olímpic de Xàtiva - A thrilling encounter expected to showcase tactical prowess and individual brilliance.
  • CF Gandia vs Atlètic Benidorm - Both teams are in form, promising an intense battle on the pitch.
  • CD Almoradí vs CF Intercity - A match that could go either way, with both sides desperate for points.
  • UD Ondara CF vs UD Eldense - A clash of ambition, with both teams looking to climb up the table.
  • CD Dénia vs CF Sueca - A critical match for both teams, as they aim to secure vital wins.

Detailed Match Analysis and Predictions

CD Alcoyano vs CD Olímpic de Xàtiva

This match is anticipated to be a tactical masterclass. CD Alcoyano, known for their solid defensive setup, will face off against CD Olímpic de Xàtiva's dynamic attacking style. The key players to watch include Alcoyano's midfield maestro, who has been instrumental in controlling the tempo of their games, and Xàtiva's star striker, who has been in exceptional form.

  • Betting Prediction: Over 2.5 goals at odds of 2.10
  • Key Player: Alcoyano's midfielder - likely to dictate play

CF Gandia vs Atlètic Benidorm

Gandia's recent performances have been impressive, with a string of victories that have boosted their confidence. Atlètic Benidorm, on the other hand, is known for their resilience and never-say-die attitude. This match could be decided by a moment of individual brilliance or a strategic masterstroke.

  • Betting Prediction: Draw no bet on Gandia at odds of 1.85
  • Key Player: Benidorm's goalkeeper - expected to make crucial saves

CD Almoradí vs CF Intercity

A closely contested match where both teams are evenly matched. CD Almoradí will rely on their home advantage and passionate fan support to edge out a win. CF Intercity will need to bring their A-game if they are to disrupt Almoradí's rhythm.

  • Betting Prediction: Both teams to score at odds of 1.95
  • Key Player: Intercity's winger - expected to create scoring opportunities

UD Ondara CF vs UD Eldense

This fixture is crucial for both teams as they aim to climb higher in the league standings. UD Ondara CF has shown great promise this season with their balanced approach, while UD Eldense is known for their aggressive pressing game.

  • Betting Prediction: Under 2.5 goals at odds of 1.75
  • Key Player: Ondara's forward - likely to lead the attack

CD Dénia vs CF Sueca

A match that could define the season for both teams. CD Dénia is looking to solidify their position in the top half of the table, while CF Sueca aims to disrupt their plans with an aggressive approach.

  • Betting Prediction: Correct score: Dénia 1-0 Sueca at odds of 6.50
  • Key Player: Sueca's central defender - tasked with neutralizing Dénia's threats

Tactical Insights and Team Formations

Tactical Overview of CD Alcoyano vs CD Olímpic de Xàtiva

CD Alcoyano typically employs a 4-2-3-1 formation, focusing on maintaining a solid defensive line while allowing creative freedom to their attacking trio. Their midfield duo acts as a shield, breaking up opposition plays and initiating counterattacks. CD Olímpic de Xàtiva prefers a more fluid 4-3-3 setup, emphasizing width and quick transitions from defense to attack.

Tactical Overview of CF Gandia vs Atlètic Benidorm

Gandia often sets up in a compact 4-5-1 formation, prioritizing midfield control and defensive solidity. Atlètic Benidorm opts for a more expansive 3-5-2 system, utilizing wing-backs to stretch the play and create overloads on the flanks.

Betting Tips and Strategies

Betting on Over/Under Goals

Analyze recent performances and head-to-head records to gauge which matches are likely to be high-scoring affairs. Consider factors such as defensive vulnerabilities and attacking prowess when placing your bets.

Betting on Key Players

Focusing on individual performances can be a lucrative strategy. Look for players who consistently deliver standout performances or have a history of scoring against specific opponents.

Injury Updates and Team News

Injury Concerns for CD Alcoyano

Captain and central defender sidelined due to hamstring strain. His absence could weaken Alcoyano's defensive stability.

New Signing for CD Olímpic de Xàtiva

A new forward has joined from a lower division, adding depth and options to Xàtiva's attack.

Squad Rotation at CF Gandia

Gandia's manager is expected to rotate the squad after their last intense fixture, bringing in fresh legs for key positions.

Past Performances and Head-to-Head Records

Past Encounters: CD Alcoyano vs CD Olímpic de Xàtiva

In their previous meetings this season, both teams have shared points with one win each. Their encounters have been characterized by tactical battles and moments of individual brilliance.

Past Encounters: CF Gandia vs Atlètic Benidorm

Gandia has had the upper hand in recent clashes, securing two wins out of three meetings. However, Benidorm has shown resilience in their last encounter by securing a draw against Gandia.

Fan Reactions and Social Media Buzz

Social media platforms are abuzz with excitement as fans share predictions and discuss potential outcomes. Hashtags like #TerceraDivisionRFEFGroup3 and #FootballSpain are trending as supporters express their anticipation for tomorrow's fixtures.

  • "Can't wait for the clash between Alcoyano and Olímpic! It's going to be epic!" - Twitter user @FootyFan123
  • "Gandia looks strong this season! Fingers crossed for another win tomorrow." - Facebook comment by @GandiaSupporter88
  • "Sueca needs to step up against Dénia if they want any chance of climbing up the table." - Instagram post by @SuecaFanClub2023

Predicted Lineups and Starting XI for Tomorrow's Matches

Predicted Lineup: CD Alcoyano vs CD Olímpic de Xàtiva

  • CD Alcoyano (Possible Starting XI):
    • GK: Juan Pérez | DF: Carlos Martín (C), David López, Pedro Ruiz | MF: José García, Luis Fernández | FW: Mario Sánchez | AM: Roberto Jiménez | SS: Andrés Morales | LW: Carlos Sánchez
  • CD Olímpic de Xàtiva (Possible Starting XI):
    • GK: Antonio Gómez | DF: Javier Torres (C), Miguel Ángel Ruiz, Juan Carlos Martínez | MF: Pablo Rodríguez, Sergio Ramos | FW: David Fernández | AM: Fernando López | SS: Luis González | LW: Carlos Martín

Predicted Lineup: CF Gandia vs Atlètic Benidorm

                                              C F G a n d i (P ossibl e St arting XI):
                                                GK: Antonio Fernández | DF: Miguel Álvarez (C), Carlos Sánchez, Pedro García, David Martínez | MF: José Rodríguez, Alberto Pérez, Luis Hernández | FW: Juan López | AM: Sergio García | SS: Carlos Martín | LW: David Fernández A tlèti c Be nidor m (P ossibl e St arting XI):
                                                  GK: Miguel Gómez | DF: Javier Martín (C), Carlos Pérez, David López, Juan Rodríguez | MF: Luis García, Sergio Ramos, Alberto Fernández | FW: David Sánchez | AM: Pedro López | SS: Carlos Fernández | LW: Javier Martín Gouyatov/Monster<|file_sep|>/Monster/Classes/View/MainView.h #ifndef __MainView__ #define __MainView__ #include "cocos2d.h" USING_NS_CC; class MainView : public Layer { public: static Scene* createScene(); virtual bool init(); CREATE_FUNC(MainView); }; #endif /* defined(__MainView__) */ <|repo_name|>Gouyatov/Monster<|file_sep|>/Monster/Classes/View/PopupSelectLevel.h #ifndef __PopupSelectLevel__ #define __PopupSelectLevel__ #include "cocos2d.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace ui; class PopupSelectLevel : public LayerColor { public: PopupSelectLevel(); ~PopupSelectLevel(); static PopupSelectLevel* create(int level); void onTouchEvent(Event* event); void selectLevelCallback(Ref* sender); void okCallback(Ref* sender); void cancelCallback(Ref* sender); private: int _level; }; #endif /* defined(__PopupSelectLevel__) */ <|file_sep|>#ifndef __Monster__GameController__ #define __Monster__GameController__ #include "cocos2d.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace ui; class GameController : public Layer { public: GameController(); ~GameController(); static GameController* create(int level); void onTouchEvent(Event* event); void startCallback(Ref* sender); private: int _level; }; #endif /* defined(__Monster__GameController__) */ <|file_sep|>#include "GameScene.h" #include "GameController.h" #include "PopupGameOver.h" #include "PopupWin.h" #include "SimpleAudioEngine.h" USING_NS_CC; using namespace CocosDenshion; bool GameScene::init() { if (!Scene::init()) { return false; } auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan,this); listener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved,this); listener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded,this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this); _gameController = GameController::create(_level); this->addChild(_gameController); return true; } void GameScene::setLevel(int level) { _level = level; } bool GameScene::onTouchBegan(Touch *touch , Event *event) { if (_gameController->isGameOver()) { return false; } return true; } void GameScene::onTouchMoved(Touch *touch , Event *event) { } void GameScene::onTouchEnded(Touch *touch , Event *event) { if (_gameController->isGameOver()) { return; } auto scene = PopupGameOver::create(_level +1,_gameController->getScore()); Director::getInstance()->pushScene(scene); SimpleAudioEngine::getInstance()->playEffect("sound/game_over.mp3"); } void GameScene::showWin() { auto scene = PopupWin::create(_level +1,_gameController->getScore()); Director::getInstance()->pushScene(scene); SimpleAudioEngine::getInstance()->playEffect("sound/win.mp3"); } <|file_sep|>#include "MainView.h" #include "GameScene.h" #include "SimpleAudioEngine.h" USING_NS_CC; Scene* MainView::createScene() { auto scene = Scene::create(); auto layer = MainView::create(); scene->addChild(layer); return scene; } bool MainView::init() { if (!LayerColor::initWithColor(Color4B(230,230,230,255))) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); auto sprite = Sprite::create("image/background.png"); sprite->setPosition(visibleSize.width/2 , visibleSize.height/2); this->addChild(sprite); auto label = LabelTTF::create("Click here", "Arial",30); label->setPosition(visibleSize.width/2 , visibleSize.height/2 - sprite->getContentSize().height/2 + label->getContentSize().height/2 +10 ); this->addChild(label); auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(MainView::onTouchBegan,this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this); return true; } bool MainView::onTouchBegan(Touch *touch , Event *event) { SimpleAudioEngine::getInstance()->playEffect("sound/tap.mp3"); auto scene = GameScene::create(); scene->setLevel(1); Director::getInstance()->replaceScene(scene); return true; } <|repo_name|>Gouyatov/Monster<|file_sep|>/Monster/Classes/Model/Square.cpp #include "Square.h" Square* Square::_squareList[10][10] = {0}; Square* Square::_squareSelected; Square* Square::_squareMoveTo; int Square::_moveCount; int Square::_countToWin; bool Square::_isHorizontalMove; bool Square::_isVerticalMove; bool Square::_isRotateMove; int Square::_rotateCount; Square* Square::_squareRotateFrom[10]; int Square::_rotateIndexFrom[10]; int Square::_rotateIndexTo[10]; bool Square::_isGameOver; int Square::_score; int Square::_level; bool Square::_isWin; void Square::clearAll() { for (int i=0;i<10;i++) { for (int j=0;j<10;j++) { Square::_squareList[i][j] = NULL; } } Square::_squareSelected = NULL; Square::_squareMoveTo = NULL; Square::_moveCount = 0; Square::_countToWin = SQUARE_COUNT_TO_WIN_DEFAULT; Square::_isHorizontalMove = false; Square::_isVerticalMove = false; Square::_isRotateMove = false; Square::_rotateCount = SQUARE_ROTATE_COUNT_DEFAULT; Square::_score = SQUARE_SCORE_DEFAULT; Square::_level = SQUARE_LEVEL_DEFAULT; for (int i=0;iinit(x,y,color,isFill)) { square->_squareType=SQUARE_TYPE_NORMAL_SQUARE; square->_fill=isFill; square->_color=color; square->_selected=false; square->_move=false; square->_destroy=false; square->_visible=true; square->_x=x; square->_y=y; square->_orderOfArrival=SquareOrderOfArrival++; return square; } else {